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Festival of Games - Weblinks

Flyer Festival of Games

Saturday June 13. The two moderators of this website will present developments in game music at the Music@Games Summit of the Utrecht Festival of Games. Here, you find links to some of the discussed issues.

[download the slides as PDF]

More information.

Websites

Adaptive Music Systems
Adaptive Music Systems Music Design Research Group under Jan IJzermans.

Adeptive.nl
Home of the makers of adaptive music systems and Looplala.

AudioGames.net
Games without visuals (this website).

CaptivatingSound.com
Game audio resources and publications. Expected fall 2009: thesis Game Audio & Immersion.

Pretty Ugly Gamesound Study
Case studies of the good, the bad and the ugly of game sound and music.

Utrecht School of the Arts
The Utrecht School of the Arts (HKU) offers preparatory courses, bachelor's and master's programmes and research degrees in fine art, design, music, theatre, media, games and interaction and arts management.

Video Game Music DB
Database featuring Video Game Music!

Gamers playing Guitar Hero

Photo by Captivatingsound.com

Recommended reading

"IEZA: A Framework For Game Audio" by Sander Huiberts and Richard van Tol (2008)
In this technical Gamasutra feature, two academics compare film audio to game audio to reach a definitional framework for game audio.
Printer friendly version

Loops and Bloops
Music of the Commodore 64 games by Karen Collins.

Game Audio Lab featured on AES International Conference: Audio for Games 2009
Audio Lab developed at the Utrecht School of the Arts.

Game Audio Resources to start with
There are some websites that provide links to articles, papers and other valuable resources that are useful to start with. The list isn’t meant to be complete and is aimed at offering some basic references.

Popmuziek in Games (in Dutch)
About pop music in games.

GDC 2006 Audio report (in Dutch)
Report of the ins and outs of game audio in 2006.

Games

Scarface (audio game)
This audio game is a good example of a game that features audio-focussed gaming. How to play: When Scarface says "the F-word", press the space bar. Developed by Krijn Hakkert. It's a Windows executable. Please note that this game features explicit language.
Link: Download zip

Bit Generations Sound Voyager
Sound Voyager consists of seven Nintendo DS mini games, that focus on sound and music. Another example of audio-focussed gaming.

Video of Vib Ribbon (game that imports tracks from an audio CD).

Audiosurf - using Bohemian Rhapsody as input



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