Welcome to Drive!

Cycom Testlab is developing a new vehicle and YOU are chosen to test it. So get on board and drive!

'Drive' is a racing game completely based on sound. The object of the game is to test the maximum speed of a newly developed vehicle by driving as fast as possible. The player has to pick up boosters that are on the track to gain speed. The player is accompanied by co-pilot Bob and his obstinate comments.

Menu

Information

Drive is a racing game, completely based on sound. In 'Drive' you will be testing a new vehicle named "Shuttle" at the Cycom TestLab. Your Shuttle is connected to a track. Your goal is to test the maximum speed of the Shuttle. This is done by accelerating and by picking up and activating boosters you pass on the track. You'll receive points for any boosters you pick up. During the ride you will be accompanied by co-pilot Bob. Use the cursorkey-up to accelerate. To brake, press the space-bar. You can gain speed by using Boosters. First you pick-up a Booster by pressing the left-cursorkey. Then you activate the booster by pressing the right-cursorkey. You can pick-up up to 3 boosters without activating them. Remember, boosters are only active temporarely. To reach higher speeds you need to activate multiple boosters.

Play!

General information

You have to install drive on your computer. Drive uses a network connection to check your high-score at audiogames.net! When a phone-connection is automatically established by your system, remember to disconnect it when your high-score is checked! If a network connection is not available your score cannot be submitted to the server. Hi-scores can be found at the link "hi-scores". Remember that your system must have a soundcard and speakers or headphones connected.

Note, we had to move the drive website to another server. The Hi-scores in Drive still refer to the old server. Please download the small patch in order to renew the score system. Can be done within seconds! Soon we will release the Drive 1.2 installer. Stay tuned and read the news at AudioGames.net!

System Requirements

Drive is compatible with Windows 98, 2000, ME and XP. We recommend a Pentium II processor at 350 MHz with 64 Mb RAM. All graphical devices will work. Screenreaders can be shut down, all actions in the game are stand-alone and do not need a screenreader.

Installation

Download and install the game on your harddisk. Drive will need about 130 Mb. It is not possible to run Drive directly from the CD-ROM drive, only from harddisk. When copying to CD please copy the installer, copying the program will not work.

Download

Download Drive here. Note that for the moment we provide a tiny score patch, which lets you post your scores to the HiScores on this website. The old hiscores have been removed from SoundSupport.net. We will soon provide an updated version that contains the score patch too!

Hi scores

Below you can view the hi-scores of Drive. Please note, you have to download the score update patch!

Ranking Name Score
1Sascha50600
2Max47200
3Ccacagri46800
4Sascha46200
5Sascha46200
6Sascha46000
7Max45900
8Max45700
9KaYatLi45100
10Max44900
11Max43800
12Max43800
13Max43300
14Max42900
15Max42700
16Max42000
17Max41900
18maMax41700
19Max41700
20KaYatLi41700
21Max41500
22Max41400
23Max41400
24Max41400
25Max41200
26Max41000
27Max41000
28KaYatLi41000
29Max40900
30Max40900

Drive has been played 146068 times in total.

Active topics at the Drive forum:

    The tomb opens, ---- officially!

    yes! with parades of skeletal ogres, an all zombi band, and crowds throwing severed goblin hands at the procession, Entombed finally! after much testing, debuggery, and more feature adding than you can shake a magically enchanted godly stick of shaking at, reaches the official full release of version one! Of course, this is not near the end of developement, more features and add ons are yet to come, but what is there is stable and playable and hugely fun! So, feel free to use [read more]

    March 09, 2010

    Audio on a phone! how amazing?

    Thanks to forumite Tommy for this tip, a new project entitled agrippa (nothing to do with axe murder in first person), is investigating the possibility of audio game design on the I phone. Apparently their first game has ghosts planned, but other than a projject statement, details are slightly sketchy as yet. You can read more On their project site [read more]

    February 25, 2010

    Help direct Usa games?

    That's right, no sooner have we had goblin parades, than another developer is asking for increased intelligence and knolidge in the matter of where developement goes. Calling this markit research sounds rather dull, so think of it as handy in put. just copy the below questions into an E-mail, along with some answerage that might have fell out of you brain, and send them in E-mail form to thomasward1978 at gmail dot comUSA Games Marketing Survey1. What is your... [read more]

    February 24, 2010

Project Information

About the Project

'Drive' is a racing game completely based on sound, developed by Richard van Tol, Sander Huiberts and Hugo Verweij. The project (2002) is a graduation assignment of the Utrecht School of the Arts (faculty Art, Media and Technology), in co-operation with the Accessiblity foundation. The 'Drive' project researches the possibilities of using sound as the main fundamental throughout a design process and the possibilities of developing immersive audiogames. The goal of the project was to create a non-visual computer game that is as fun and exciting as a visual game. The aimed target audience for 'Drive' consists of blind children in the age of 10 to 14, although a far larger audience has been playing the game in the past years.

Credits

Disclaimer

The developers nor the institute of this program cannot be held responsible for any damage arising out of the use of this game, or for any mistakes in, or incompleteness of the information on this site. All rights of the producer and of the owner on the work reserved.

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